AISubs v3.7
Hello, everyone, and welcome back to SideQuest and Dark Souls II and, uh, to a little bit of a visual upgrade.
So this is a bit of a landmark episode for the Extra Play channel in that it is the first we have uploaded
not only in 1080p, but 60 frames per second.
So that's pretty fun. So if you haven't already set the quality up a little higher on your, uh, YouTube video playback,
you can do that now for a nice little visual boost over everything else we've been uploading so far.
And I'm gonna try to be maintaining that, uh, resolution and frame rate for anything else that I record myself.
I can't make the same promise for like James or any of our other contributors,
but I've got the hardware to do it now, which is pretty exciting.
Specifically, the hardware I have is a new Elgato capture card, which allows the 60 frames per second recording,
which, uh, I picked up, but also a new video card in the, uh, Extra Play capture computer that I use.
The folks at B&H basically sent us a brand-new GTX 1080 graphics card, which is super exciting
because it means that everything else I capture on this computer now for, uh, the animation series, for future Extra Play,
for maybe games you might not have tried in future design clubs and everything, should be looking a lot nicer.
And it is going to enable this 60 frames per second capture.
So, uh, huge thank you to them. Huge thank you to Mendy in particular, who, uh, organized all that.
So I'm just gonna put up a little link to their site because that was super cool of them.
And I'm looking forward to doing this. Let's get back into Dark Souls II, shall we?
So we've beaten this boss now, here in this weird fallen tower area. Not really sure what all of this, uh, ruin stuff is.
But that was the last giant, apparently.
I think we--oh, we got its soul item, didn't we? We should check that.
Let's see here...
Soul of the surviving giant who was bound below the forest of the giants.
The lord of the giants, who had brought wrack and ruin to the entire kingdom,
was said to have been felled by an unknown warrior.
His beaten and broken remains were then dragged beneath the stronghold, where he was sealed away.
Use the special soul of the last giant to acquire numerous souls or to create something of great worth.
Okay, so, same as in the previous game.
Cool, though.
I should check a few of these other items, too, while I'm here, just to make sure there's nothing suuuper important that I've not been paying attention to.
"The Divine Blessing," "holy water endowed with a divine blessing," "cures status effects" and "fully restores HP."
"Water blessed by an ancient goddess," "her name is long forgotten," and "the magic academy of melfia denies even her existence."
"Melfia"... I think some of the other NPCs have mentioned that... place or that name.
Can't remember who.
In any age, there are those who refuse to see reason.
It is their meddling that distorts the truth.
I'm sure that has significance.
"A green blossom," "a green weed shaped like a leafy flower," "temporarily boosts stamina recovery speed."
At one point this herb was avoided due to its unusually bitter taste,
but once its effects became known, it was harvested to near extinction by merchants.
Now only exceptionally rare wild specimens of this plant are left.
"A witching urn," "a small clay urn unwreathed in magic," "explodes, inflicting magic damage,"
"created in melfia," ah, "a land that flourishes with magic and pyromancy."
"Though the magic contained in the urn lacks potency," "it is a boon to any inexperienced traveler."
So, a magic damage version of the firebomb.
That's cool.
"A bandit's knife," "a knife with a slightly broad single edge,"
its tip is shaped to leave a wound that won't easily close,
designed for unsavory work and beloved by those of unsavory ilk.
Ah, here's my mace.
This mace is the archetypal 'blunt' weapon.
It has a primitive appearance but also many advantages,
including the ability to break the guard of a shield.
Keep the proper distance from your foe and this can be a very effective weapon.
Certainly has been.
Ah, the winged spear.
A spear with winged lugs,
longer than standard spears, allowing for attacks from further away,
thrusting attacks are effective even against opponents with high defense,
but they have a narrow point of contact
and won't effectively break through a shielded defense.
The Halberd. Halberds are a combination of axes and spears with unique bladed tips.
Can be used in spear-like thrust attacks or in axe-like sweeping attacks.
The halberd challenges a warrior's skills but can be a very effective weapon when its two functions are applied properly.
This large leather shield I am using...
A leather-covered shield preferred by hunters, inferior to metal shields in terms of stability and physical damage reduction,
but easy to use and weighing so little that it hardly requires any strength to bear.
That's good. I'm not super high strength right now.
The Hollow Soldier Helm, worn by hollowed royal soldiers.
Appears to be crafted with quality materials, but it is highly degraded and close to falling apart.
Wearing this will be of little use.
Except it looks cool, so... whatever, dark souls.
Ooh, I did also get the old ironclad helm dropped off of those big turtle guys.
Old helm worn by ironclad soldiers
Okay, so that's what they're called, not "turtle guys".
Boasts high defense but extremely heavy.
One day, warriors wearing decrepit armor emerged from Drunglake Castle
and quietly assumed positions amongst the royal army.
Hmm...
Not one of them ever spoke a word or revealed the face under the mask.
Suspicious.
I also picked up a falconer helm, but it looks... a little silly...
with the... super long feather thing. Here, I'll... here, I'll equip it.
Ah, the feather.
I think I'll stick with the, uh, other one for now, but... let's read the description.
A helm worn by the Volgan falconers.
Domestic Volgan soldiers are infamously timid,
so it is no wonder that this fierce band of mercenary falconers was hired to compensate.
In practice, they serve as bodyguards for the affluent elite,
and they serve well, such that nobody dares scrutinize their backgrounds.
So Volgan and Melfia, two places I need to try to...
keep in mind.
Alright, I think that does it for all the, uh...
important inventory I've...
picked up.
Is there anything around here...
that I need to pay attention to?
I suppose not.
Um...
well, it was worth a try.
Suppose I could head back.
Is this door open now? Nope!
Let's see here...
Let's level up a little more!
We're already pretty high level here, but...
now we can get our 20 adaptability, so that's nice!
And... hmm, what else?
Could use some more endurance...
but I could also use more strength and dexterity to be able to...
equip more of the things I'm picking up.
Let's go ahead and boost the decks a couple of times, so we can ensure...
more of the stuff we pick up is equipable.
Like that shortbow, for example.
Can I equip that now?
That would be nice to have.
Yes! I can! Hooray!
I need to pick up some arrows for that, but...
good to have a bow!
I wonder if anyone says anything different now that I've beaten one of these bosses.
Well, that's the same, obviously, but...
maybe she has something else... to talk about.
Okay...
Seems more or less the same.
What about our...
downer friend up here?
What have you got to say?
It really takes me back...
Who are the neighbors?
Are there new people who have, uh...
come back to this area now that I met them out in the world?
I'll have to look around.
Well, here's our blacksmith friend.
Not a whole lot right now. Kind of spending it on levels.
Is there anything else he's got that I need to be...
setting my sights on?
Pretty happy with this mace, right now, honestly.
I could buy some arrows.
A few of them.
Thirty-six arrows.
Hopefully that'll last us a little while.
You're not wrong.
Alrighty. Good advice.
Who else is around?
Oh, hey! You came back here.
That's nice. Convenient.
And you again.
Well, you're nice.
I'm not sure if I want to be friends with you or not.
Hehehehehehehe!
Everyone's so stingy around here.
Everyone's so stingy everywhere.
You're my only customer.
Don't make me beg. Now buy something!
Like, dark cloud of something around her...
like, dark cloud of something around her...
Oh, maybe both hands. Hm.
Wonder what's up with her.
Let's see...
Has that, uh...
kale guy come back here, I wonder? Or...
What was the other one? Was it pate? Something like that?
There was the map guy and there was the, um...
guy who gave me the...
soapstone.
Ah, one of them was talking about...
living in the mansion, so maybe he'll... maybe he'll be in there.
What about you?
You did!
Yeah, I've... I've got a good few regulars now.
They're all...
strangely... desperate and quite willing to pay a premium.
Sadly...
some of them never come back, but...
I... I try not to think about it.
These places do have a way of leaving you desperate.
Have you seen that warrior lugging that giant blue sword about?
Giant blue sword?
I'm no expert...
but that appears to be a fine specimen.
The monstrous thing has a peculiar design...
quite unlike anything found in Volgan.
If you should speak to him...
would you ask him if he won't sell it?
I'd have to take another look...
but I'm confident I could offer quite a price.
I'd love to keep an eye out for that.
I considered returning to my homeland...
but I've decided to stay a while longer.
I've started to turn a handsome profit now.
And I can't bear to give it up.
Well, good for him. He's in better spirits than when I first met him.
Always open for business.
Well, good.
Who else is around?
Anyone... living in my mansion?
This is my mansion now, by the way.
Anyone who's here... you can stay here, but...
you have to acknowledge... this place is mine.
My mace says so.
Hello?
Anyone?
Oh, hey!
There you are.
What is this, his map?
Wait, so is this a map...
of basically the Dark Souls 2 world?
Right here?
And is like this bonfire here are these bonfires that I have lit
or perhaps that fire is a boss I've defeated...
I am not sure, but...
I'll have to keep an eye on this.
I did?
I'm going to guess that defeating the boss triggered it, but uh...
Just a theory for the moment. Maybe I should talk to you one more time.
Maybe you have a whole menu of things
that I can do once you're done talking.
But it was crumbling and I finished the job.
Now a foul sound echoes with you.
Did you see the flame on the map before?
like, important or an item I missed or anything, just that there was something interesting, but...
I'm not noticing anything?
Hmm, maybe I need to light this little fire here, but...
Anyway...
Wait a minute, I know who else we need to talk to.
Pigs.
Pigs, where are you?
We have matters to settle. Hey! Don't go in my house!
It's my house! You... can't... live here! Get out of here! Get out!
Eh!
Shoo!
Not a lot of range on this. Shoo! Gah!
Let's try... a jumping attack! "Shoo," I says!
Pig?
Ech! Come on, I said "jumping attack." Jump!
Hmm...
Doesn't always respond...
There we go! Yay! Take that, pig!
Get... out of here... you... mean... weirdly aggressive... pigs!
Ah... thank you.
Yeesh.
Peace and quiet at last.
Not that there's anything really to do back here, but, um...
still...
pig infestation is handled.
Is the weird cat still here?
Ah, hello weird cat.
You mentioned that.
These do all seem like rather nice rings.
None that I can afford currently of course, but...
perhaps worth...
saving for one or two?
All right, all right, all right.
We've...
talked quite enough.
I feel like we've dawdled quite a bit...
starting off this episode.
Not a whole lot of action.
We gotta do something about that.
Only trick is, I'm not a hundred percent sure...
where the best place to go is.
I suppose I could go up there, but...
I don't know where I'm supposed to go.
Maybe I can make a stop or two...
in places where, uh...
I saw it suggested in comments that I missed some things.
That may be worth doing.
Apparently there's something up in this room that I didn't get.
And we can't have that break. There we go.
Hey, there's a door.
Silly me.
And there's a chest. Yeah, that's...
awful silly of me to miss that stuff. Hey!
You... no sneaking up!
Ah, missed. There we go.
What have we got?
Ooh, small white sign soapstone and a radiant life gem
Not bad
And we are...
Ooh
I think we're overhead of the room that the bonfire's in, but there's an item just right there that I've not noticed yet
I wonder...
if I can...
maybe...
Eh...
It's gonna be close!
Yeah!
A divine blessing!
Nice
Now can I fall without hurting myself too bad?
Yes!
Alright!
Ahh! That's not what I meant to do!
Anywhere I was, thought I was getting good
Not yet got good
Okay, got that handled
There was one more thing I wanted to check down here
that you folks had mentioned
Apparently...
This kit does not open from this side, but...
people have informed me that apparently
make enough noise, and someone will come open it for you
Think I hear a rustling
Oh, look at that
Oh, jeez
There's multiple
There we go
Gotcha!
Gonna have to do better than that!
I'm trash-talking while I can
Heh heh heh
Uh, there's another chest in here it looks like
Hooray?
Yes! Thank you!
Pick up item...a life ring, ooh, and a large titanite shard.
Well, those were definitely worth coming back here for.
Horse...this isn't a horse.
[sigh]
Such dishonesty.
Well, let's equip this here life ring, see what's up.
Raises maximum HP. I'll take that.
Sure.
An old ring set with a red jewel.
Each ring has a different power, and even very modest rings can be a great boon on a perilous journey.
I do like this "four rings" business.
That's better than just two.
I do need to figure out a direction, though.
I had kinda thought that that path down toward the boss was going to, uh...
Oh! The soldier key! Oh, I got a new key!
Silly me.
I am so ridiculous.
Hold on, let's read the description for that key I just used.
Which I assume is...in here somewhere?
Soldier key...
Oh, this goes further! Then I...pfft...I didn't realize there were several more tabs off to the side.
Like, I have a spell! Great Soul Arrow!
"A spell superior to the Soul Arrow," which I don't have, "more powerful and effective at damaging enemies resistant to physical attacks."
"The strength of the spell is influenced by one's intelligence," which I am not very intelligent...can't even use the spell right now.
"Titanite Shard." Titanite was discovered in an ancient layer of earth and is said to be a gift of the gods.
Titanite of this size has very little power, but it is still a rare find.
It's a very different description than we saw in Dark Souls 1. Just...interesting.
"Titanite Slab." Titanite was discovered in an ancient layer of the earth and is said to be a gift of the gods.
One of the original slabs that provided the world of all forms of Titanite.
"Titanite Slabs were created to smith the weapons of the gods," or so the legends say.
I am being invaded!
Oh, boy.
Well...it's time for this!
I'm...I'm over here, dude. You...
Yeah...see? This is me.
This is me right here.
Welcome, red knight!
Guess this is the thing we're doing now, huh?
Ow.
[laughs]
And now there's a...thing that might attack him, but probably me.
And I am dead, so...
That was not a great first engagement--ah, yeah, yeah, well...
[laughs]
What...is going on?
Why are we following that guy?
Okay.
Uh...
So, hey, now we've done--we've, uh, experienced some PvP.
Admittedly not a...super-exciting PvP engagement, but...
I mean, we did it now, so...
I expect that's probably gonna happen a lot more here in Dark Souls II than it did in one, given how much more...active the, uh...
[gunshots]
Eh! Can't do that...in narrow...spaces!
Meh! There we go.
Given how much more active the, uh...scene seems to be here on Dark Souls II PC version...
the number of bloodstains, the number of messages, I expect I'm going to get invaded a lot more, which is...scary, but...I don't know, also fun.
That was kind of fun.
I need to read some more item descriptions, I suppose, but...
"Ring of Restoration" and...more torches!
Let me head back to a safe space and read...the rest of those descriptions and equip that thing real quick.
Twinkling, tight knight! What cosmic event could have created such a powerful class of tight knight?
What indeed...
Alright, Linegrast's Key.
Key of blacksmith Linegrast of Majula.
Majula, the land of exiles...hmm...is comprised of abandoned old houses, one of which Linegrast has fashioned into a workshop.
A house key...key to the abandoned house in Majula, received from Kale the cartographer.
In the past, Majula served as a dumping ground for horrible things...but is now a gathering place for those with no better place to go.
It seems this house in Majula was the final home for a few such souls.
Soldier Key...key to the soldier's door in the Forest of Fallen Giants.
A fort was erected in the forest to face the giants...but now the soldiers are lost and hollowed.
Giants...history thing is interesting.
They are enfeebled, but not without honor, and continue to steadfastly defend their country.
Hope I can find out more about this...history with the giants...at some point.
But alright, ring is equipped, which maybe was a mistake.
I don't know, maybe this is one of those things where like if I unequip it...
it uh, breaks, but...
I don't know, let's equip it.
And just leave it on for a while.
Alright, so...
we have direction.
And I'm not ending this episode without actually going and making some progress.
This can't just be a time kill episode, we gotta actually do something - whoa!
You're big.
And you have a... very sunny shield.
Historically I've liked folks with sunny shields.
A grand lance, cool.
Uh...
Kinda want to investigate that door, but um...
Composure...
Try stabbing in the back, good tip.
Let's uh... investigate... this first.
Hurrah for open area, be... by the way, be wary of up.
Hmm.
Illusory wall...
be wary of up.
Look carefully.
Huh, well I see a neat little insignia, I see...
nothing else.
What's up?
What am I being wary of?
I appreciate the tip, but not knowing is... all the more intimidating.
Alright, well let's at least open this.
Amber herb, thank you.
And now let us pick a fight!
On guard, sir!
Hello - okay! Alright, we're fighting.
We're fighting, then.
Uh...
We're fighting?
We're... fighting.
We're fighting.
That's right, come on.
Let us do battle!
Backstab! Haha! Boom!
Let's do that again.
Alright you.
I gotcha.
I got your number.
And kaboom and backstab and crush!
I am the best.
The best.
Still nothing coming from up there.
So I can only assume everything's fine.
Produce the symbol of the king.
Good luck.
Do I...
What?!
So I guess I don't have what I need for this door?
Maybe?
Um...
Which...
brings me back to not knowing exactly where to head next.
Hmm...
What might the symbol of the king be?
Well it's a neat looking door at any rate.
Like I feel like I don't want to necessarily look things up.
But uh...
I really am not 100% sure where I should head next.
I guess I could head to one of the other... branches out of Majula.
That's an option.
But it feels weird to get a key from a boss...
walk through, get an item or two...
fight one knight enemy and then do nothing else there.
I don't know, maybe I will look up just enough to know...
where my next steps should be.
Let me do that real quick.
Alright, so I looked it up and I found that this soldier's key actually opens numerous doors, not just the one as is sort of suggested in this description here.
It opens up a lot of the locked doors that I've been finding in this area, so let's see if we can find one or two of those before we wrap this up.
I think I've decided that this time around I am not above looking stuff up when needed because from what you folks are telling me, this is a pretty long Dark Souls game, probably the longest of them all.
And uh, that means we're gonna be playing this for a long time no matter what I do.
Ooh, hadn't noticed that area over there before. I bet I'll get there later. Get those items.
But yeah, anyway, I don't think there's any point in me wasting you guys' time in a lot of these episodes wandering around lost. That's no fun for anybody.
So, when I get stuck like this, I will at least look up enough to know what direction to head next.
Ooh, here's a door that may have been locked before.
Ha-ha! Yes!
Use soldier key.
Let us see what we find in this very, very dark space.
"Skeleton ahead, therefore prudence." Good... to know.
Skeletons are a bit of a threat.
It's dark down here.
Alright, caution... caution...
I bet... this is going to be a skeleton that comes to life! There you are!
There you are.
Fall down again.
I don't know if they're just weak or if this mace is crazy strong against skeletons.
Uh, but I appreciate...
I appreciate the fast death.
Ooh, item! Ah!
And another skeleton, hello!
Gonna take care of you here, buddy.
Taken care of. Item, though.
Black firebomb and a homer bone. Three black firebombs, even!
All the better!
[footsteps]
What else is down here?
What do we got? What do we got?
Oop, that's more skeletons.
Okay, let's choose our moment.
Engage on our terms.
Alright, here we go. Ha! Got you both.
So good at Dark Souls, you guys.
I am so good at Dark Souls.
What's this item? Another torch, cool.
What else we got?
We've got a door...
which opens...
and leads to...
somewhere.
Yeesh!
This is a new little area. I like it.
Okay.
Hmm. Nope. Big guy.
Oh, there's a lot of directions to head. Let's go up first.
Get a vantage point.
Ah!
This just gets worse and worse!
[laughs]
Let's, uh, let's go back down. Real fast. Let's, uh, get outta here.
[laughs]
Well, then.
Well, then. Let's go this way instead. We'll pick that fight a little later.
Be wary of left. Good tip.
Nimble one ahead, by the way. Visions of hitting them in one swoop.
Hmm.
Okay...
Not as nimble as me!
Ah!
Too quick for ya!
Ah!
Big guy! Big guy!
[laughs]
Whoop!
Thank you, adaptability!
Whoop!
Savin' my skin.
Whew!
I do not look forward to dealing with three of those at once.
That will be an ordeal.
Human effigy, though!
Gotta be happy about that!
[laughs] Indeed.
All right, what else we got in here?
Out here. Ah! Hello!
Scared me.
Archer's still over... there.
This looks familiar. I think I...
Yeah, I think I stood on the other side of this gate at one point.
Amber herb, green blossom, not bad.
What's in here?
Dark spirit?
Well, let's take care of you first, huh?
Oh dear, that may be the dark spirit to which they referred.
Armorer Dennis!
Ah, hello Dennis!
Startled me.
Gonna hit you with this, okay?
Yeesh.
Ah, I see, that's a... that's a thing.
Can I get behind you? That'd be great.
Yee!
That's intimidating.
All right, well, maybe not a great moment to do that, but that's okay.
Okay.
Hup! Okay.
Nope, nope, nope, nope, nope.
Agh, tried to roll. Too late. Too late to roll.
Hee.
He's tough.
He is tough, that Dennis.
All right, it's all right. Let's just take time.
Yikes.
Yikes!
Okay, all right, chill.
Geez, man.
Agh, that hurt.
I need to guard my way out, too. That's rough.
Agh, nuts! Dennis! Dennis!
Oh, Dennis.
Well, I think that will about do it for this episode.
I've got a whole lot of directions to explore, and I look forward to them.
I'll see you then!